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D&D can buy your Dungeon Masters Guild user-generated content for video games

The Dungeon Masters Guild comes with sets of images you can use in your own creations.
Image Credit: Wizards of the Coast

That badass dungeon you made that makes the Tomb of Horrors look like a Rotary Club picnic could net you some bucks on the new Dungeon Masters Guild — and it could appear in a video game as well.

Yesterday, Dungeons & Dragons publisher Wizards of the Coast announced the new Dungeon Masters Guild, an open-gaming effort that encourages players to publish their own monsters, adventures, and other creations. The host for the program is the parent company of online role-playing game warehouses DriveThruRPG and RPGNow. And people can buy this homebrew content  — making it the first time that fans of D&D can profit from their creations for the beloved pen-and-paper RPG.

But these new monsters, adventures, and other goodies you’re making are available for D&D video game developers to buy as well. From this text on the Dungeon Masters Guild website:

“Your content is rated and reviewed by fans who purchase your adventures, allowing you to improve as a designer, and allowing Wizards to easily identify the best creators for additional publication opportunities. The best work will also be eligible to be selected by the Dungeons & Dragons team at Wizards, to provide our digital partners with salable, downloadable content (DLC) for games such as the Neverwinter MMO and Sword Coast Legends.”

According to D&D spokesperson Greg Tito, Wizards of the Coast would negotiate with the author to license or purchase their creations.


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“The DMs Guild just provides more visibility for us finding your work,” Tito said.

User-generated content has become significant to the game industry — you just need to look at Microsoft’s purchase of Minecraft studio Mojang for $2.5 billion in late 2014. Steam’s community creators have earned $57 million for making items for games like Dota 2. Wizards of the Coast has a brand that’s prime for user-generated content, and it makes sense to see some of the most interesting work make it to video games.

The program is now live.