Skip to main content

Neverwinter’s Tomb of Annihilation brings D&D’s latest storyline to PS4 and Xbox One

Open up and say, "ARGH!!!!"
Image Credit: Perfect World

The dark curse and legacy of Dungeons & Dragons‘ deadliest archmages comes to the PlayStation 4 and Xbox One today, one day after the beloved role-playing game’s latest storyline released to the world.

You can now play the Tomb of Annihilation expansion in the D&D massively multiplayer online role-playing game on consoles. It hit PC in late July. The new dungeon-laden campaign book hits game stores Monday. Neverwinter now has more than 12 million registered players on PlayStation 4, Xbox One, and PC, and this expansion follows the publisher’s long-established strategy of following the main D&D storyline to offer players reasons to stick around — or try it for the first time.

Tomb of Annihilation brings a new flavor to Neverwinter, a city that sits on the northern Sword Coast of Faerûn (the world’s setting). The expansion is in the jungles of Chult, a primeval region where dinosaurs roam and the snake-like Yuan-ti sacrifice humans to their evil god. And it’s got undead, because you can’t have evil snake people and T-rexes running about without a lich or two for added flair.

The undead fit with another plot hook: A curse is plaguing people all over Faerûn, one that  affects those who have been brought back from the grave — like player characters and other important folks around the Realms. You’ll also find some allies to help you combat these horrors; Minsc and his miniature giant space hamster, Boo (the famous ranger-and-pet duo from Baldur’s Gate II: Shadows of Amn), make an appearance. And Volo, the Realms’ most famous chronicler/liar, also pops up, and his voice actor is Christopher Perkins, one of the main designers of D&D and also the DM for the Acquisitions Incorporated adventures at the PAX events.


June 5th: The AI Audit in NYC

Join us next week in NYC to engage with top executive leaders, delving into strategies for auditing AI models to ensure fairness, optimal performance, and ethical compliance across diverse organizations. Secure your attendance for this exclusive invite-only event.


The new storyline follows Wizards of the Coast’s strategy of focusing on the role-playing game’s classic monsters since the new edition of D&D’s launch in 2014: first dragons, then elemental evil, demons, and most recently, giants. The Yuan-ti are a classic D&D monster race, introduced in 1977’s Monster Manual for the first edition of Advanced Dungeons & Dragons. It also riffs off the classic Lost World theme of the Isle of Dread, the D&D Expert set adventure from 1981 that features exploring the wilderness of an isolated island (the first all-outdoors module) where dinosaurs roamed.

It also brings back one of the darkest threats in the game’s four-decade history: Acererak the demilich (liches are undead wizards, and a demilich is even stronger than one of those monstrosities).

The blow-by-blow details of the update include a new adventure zone (Chult Jungle), social hub (Port Nyanzaru, where you can find people selling items and giving out quests), the Tomb of the Nine Gods dungeon, monster hunts, and the Tomb of Annihilation campaign.