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Oculus Rift S versus Oculus Rift: the spec comparison chart

Image Credit: Oculus

After months of rumors and a somewhat damning leak, Facebook’s Oculus division today made the Oculus Rift S official as its follow-up to 2016’s Oculus Rift. The Rift S is solely for use with Windows 10 PCs, and we have tons of additional details and insight in our announcement story and Oculus interview.

As the “S” name suggests, the new model is not a big enough step forward to qualify as Oculus Rift 2, but does make a number of improvements to the original model. Many are innovations originally pioneered for the Oculus Go and Oculus Quest standalone headsets.

One thing that’s hard to come by for the Rift S is a straight spec-for-spec comparison, so we’ve put together a convenient table so you can see what’s changed between the models. It’s not all good news: The Rift S actually has a lower refresh rate than the Rift, and fixed rather than adjustable lenses, though the resolution and tracking systems have seen some noteworthy upgrades. Take a peek at the details below.

Oculus Rift S vs. Oculus Rift

Oculus Rift S Oculus Rift
Resolution 2560×1440 (1280×1440 per eye) 2160×1200 (1080×1200 per eye)
Pixel Density Approx. 600ppi 456ppi
Screen Type LCD Pentile AMOLED
Refresh Rate 80Hz 90Hz
Field of View Approx. 115° 110°
Optics Second-gen hybrid Fresnel lenses
Decreased screen door effect
Decreased god rays
Hybrid Fresnel lenses
IPD Fixed 64mm Variable 58-71mm
Sensors Accelerometer
Gyroscope
Magnetometer
Accelerometer
Gyroscope
Magnetometer
Tracking Integrated room-scale
6DoF inside-out Oculus Insight
5-camera sensor internal tracking
Non-room scale by default
6DoF external Constellation camera
360-degree IR LED head tracking
Mixed Reality Passthrough+
(True stereo-correct viewer)
Passthrough
(Non-stereo-correct viewer)
Headphones Oculus Go/Quest near-ear speakers
Headphone jack
“3D audio” headphones
Headphone jack
Design Twists Lenovo designed with Halo strap
Improved comfort
Improved light blocking
Single cable connection
First model
Connectivity DisplayPort 1.2, USB 3.0 (5-meter) HDMI 1.3, USB 3.0 (4-meter headset), USB 2.0
Controllers Oculus Touch with 360-degree tracking support Oculus Touch with 180-degree front-facing tracking support
Requirements Intel i3-6100 or AMD Ryzen 3 1200, 8GB RAM, Nvidia GTX 1050Ti or AMD Radeon RX 470 Intel i3-6100 or AMD Ryzen 3 1200, 8GB RAM, Nvidia GTX 1050Ti or AMD Radeon RX 470
1 USB 3.0 Port 1 USB 3.0 and 2 USB 2.0 ports
Weight Unknown, but “better distributed” than Rift 470g
Release Date Spring 2019 March 28, 2016
Current Price $399 $349

Specs obviously only tell part of the story, and Oculus hasn’t released official numbers for everything we’d like to compare. On a positive note, the company deliberately avoided raising the PC requirements for Rift S, so machines (and games) that work with Rift will work with the new model. But the headset may be a little heavier than before, even if its weight is distributed better on your head.

The company isn’t yet taking preorders or orders for Rift S, though the spring release is expected to be “imminent.” In the meanwhile, check out our news coverage of Rift S here, and our interview with Oculus head Nate Mitchell here.