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Oculus will pay royalty fees for Rift games using Epic’s Unreal Engine

Epic's VR demo Showdown.
Image Credit: Epic Games

Epic Games and Oculus VR are giving developers a reason to make Rift content with the Unreal Engine toolset.

Today, Oculus VP of product Nate Mitchell announced that Facebook’s VR division will pay the part of the royalty fees for all games using Unreal Engine that sell on the Oculus Store. This covers the first $5 million of gross revenue.

“We’ve been close partners with Epic since the very beginning,” Mitchell said, “and we’ve used Unreal Engine for countless projects including Toybox, Dreamdeck, Farlands, Lost, Henry, and the upcoming Dear Angelica from Story Studio.”

Unreal Engine 4 is one of the most popular game-development toolsets in the world, finding use among blockbuster studios and indies alike. It’s free, though Epic Games does collect a 5 percent royalty fee on sales.

Epic announced its own Oculus Rift game onstage today, Robo Recall, a free PC release that uses the upcoming Touch controllers.