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Cubicle culture and the potential of indie games to tell stories differently

A history of bodies: Video game violence and the player

Think of the children: an examination of gaming’s use of children as morality gauging devices

Why some video game adaptations are better than their source material

A crowded year: Javy’s top 5 games of 2012

My childhood, Bullfrog Productions, and a game called Maia

Office Space: Undead Style!

A boy’s world: video games need more strong female protagonists

Grand Theft Auto IV and the whims of lady luck

Underwater levels need to disappear from games

Etch-a-sketch: a brief, disheartening experience with fanboys, sexism, and xenophobia

Gaming rhetoric: The Stanley Parable in the classroom

Does Hotline Miami glorify violence?

My biggest gaming disappointment of 2012: Or how Starbreeze Studios broke my little black heart

Dishonored and Spec Ops: The Line do gore right

Holding Up: Grand Theft Auto: Vice City
