


SteamVR Home beta test gets new social features

Cornell’s haptic skin gives VR a more human touch

More than 5% of Facebook’s workforce deals with AR and VR

HTC Vive will get a $220 plug-and-play eye-tracking aGlass device in May

Oculus will skip E3 2017: It’s not you, it’s me

John Carmack’s new software gives Gear VR’s Oculus Home a big resolution boost

Six Flags Discovery Kingdom’s new roller coaster uses VR

SuperData: VR’s breakout 2016 saw 6.3 million headsets shipped

Bellying up to the first Oculus-powered bar in Las Vegas

Oculus’s Jason Rubin on VR: ‘The next 12 to 24 months are where the real creativity is going to happen’

Insomniac’s The Unspoken once had a different name and direction

Oculus’ funding of Robo Recall nearly match what Epic Games spent on Gears of War

Ubisoft plans cross-platform multiplayer support for all its VR games

The ‘Vive Fitness Guy’ founds ATG Studios for VR health experiences

Virtual reality isn’t a game for legally blind man — it helps him see clearly for first time

Dragon Front hands-on: Bringing the card-driven fun of Magic and Hearthstone into VR

VR/AR’s biggest obstacle: Lack of content

Tilt Brush’s latest update enables some big changes for tiny details

Dexmo Exoskeleton glove helps you feel objects that exist in VR
