


How the brutality of combat in The Last of Us reflects human struggle (exclusive)

Company of Heroes 2 reestablishes the series as one of the best strategy experiences (review)

Exploring the depths of Metro: Last Light’s characters and narrative style

Skyward Collapse truly reinvents the god game (review)

Do you deserve forgiveness in Metro: Last Light?

Guest
Analyzing the market of HTML5 games

Heart of the Swarm brings lack of imagination to a well-designed StarCraft II (review)

Aliens: Colonial Marines isn’t the Aliens sequel you wanted (review)

Omerta: City of Gangsters brings an authentic yet rough mobster experience (review)

Hawken developer doesn’t want to exploit you with its free-to-play

Hawken’s open beta shows a thoughtfully designed mech combat game (preview)

Middle Manager of Justice is all business, no gameplay (review)

Analyzing XCOM: Enemy Unknown’s soldier progression with producer Garth DeAngelis

8 tips for saving the world in XCOM: Enemy Unknown

The XCOM field commander’s tactical guide to Enemy Unknown

XCOM: Enemy Unknown is peerless in modern game design (review)

Torchlight II is more than its loot chase

The top 10 games of ‘Pitch us in one Tweet’ (#6: Ravenmark: Scourge of Estellion)

Torchlight II expects you to stand there and take it

Destroy all humans in XCOM: Enemy Unknown’s multiplayer (hands-on preview)

XCOM: Enemy Unknown’s hits and misses (hands-on preview)

No one can hear you cramming for Endless Space

MAGFest: A long weekend of games, music, and heavy drinking (interview)

Local developers and students look beyond the stars at Baltimore’s Gamescape 2012

3 reasons Dragon’s Dogma is a triumph of design over Skyrim

Civilization V: Gods and Kings can’t fix what is fundamentally flawed (review)

Dragon’s Dogma: Bad controls tarnish great combat

Lone Survivor delivers story better than big-name games (review)

The Art of XCOM: Enemy Unknown — Firaxis’ second developer diary emphasizes terror

Naval War: Arctic Circle gives fun the cold shoulder (review)

Armored Core V: A blend of motorheads and samurai

The surprising A.I. of Men of War: Condemned Heroes

XCOM: Enemy Unknown lead designer discusses original creator’s thoughts on the remake (interview)

Firaxis needs to realize that X-Com is brilliant because it’s “broken”

The Last of Us trailer is revealing of tired game tropes

News Blips: Torchlight 2 delayed, Splash Damage’s new game, MechWarrior reboot will use CryEngine 3, and more

Community
The horror in Dark Souls’ online play

Community
Dark Souls is more Zelda than Zelda, more Metroid than Metroid

Community