Our GamesBeat Summit 2019 is over, but that doesn’t mean we can’t go back to the lessons we learned — or heed them for the first time. Storied strategy game designer Chris Taylor talked about his new cloud gaming platform. We examined how to better navigate China’s game market (something that’s becoming more complex by the year), and how to apply the lessons of dealing with online gamers in the late 1990s and 2000s to today’s communities. We looked at esports, investing, and influencers.
And you can see everything that we discussed during Day Two here. And you can catch our Day One videos here.
GamesBeat has gathered videos of all the second day’s sessions from our Twitch and YouTube livestreams.
GamesBeat’s Mike Minotti introductory remarks
June 5th: The AI Audit in NYC
Join us next week in NYC to engage with top executive leaders, delving into strategies for auditing AI models to ensure fairness, optimal performance, and ethical compliance across diverse organizations. Secure your attendance for this exclusive invite-only event.
Video games live, Intellivision, and gaming communities
Future of influencers and gaming videos
Lightning talks: Drivetime, Hearo.Live, Lucid Sight, Hollywood Reporter
https://www.youtube.com/watch?v=JsDRYPqaGf0
Transforming your team based on the lifecycle of your product
The wisdom of owning game studios
Surviving China’s gaming market
The Future of Augmented Reality
Chris Taylor Fireside Chat: What’s coming next
Taking esports to the next level
Gaming behavior: bot or human?
Blockchain comes to games
Dealing with games across the decades
Unconscious bias
Jupiter & Mars: Addressing climate change
Design principles for Facebook gaming
Gaming’s new growth area
Creating a multi-generational esports league
The future of of the blockchain and crypto gaming community
GamesBeat’s Dean Takahashi’s closing remarks
Stay tuned for news on next year’s GamesBeat Summit 2020.