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Steven Ma interview — How Tencent is more than just a big game investor

Tencent's Ring of Elysium
Tencent's Ring of Elysium.
Image Credit: Tencent

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Steven Ma joined Tencent in 2007, when most people in the world probably had not heard about the Shenzhen, China-based company.

Now Tencent is the world’s largest gaming company, and Ma runs that business. Tencent has also become one of the world’s most valuable technology conglomerates, one of the world’s largest social media companies, and one of the world’s largest venture capital firms and investors.

In the stock market, Tencent is worth $425 billion, more than Intel, Yahoo, HP, and IBM. That financial power is one reason that Tencent has been able to work with, invest in, or acquire some of the most interesting game companies in the world: Riot Games, Epic Games, Supercell, Frontier Developments, Glu Mobile, Grinding Gear Games, Skydance Media, Activision Blizzard, and Ubisoft.

Assassin's Creed: Odyssey is a big world.

Above: Assassin’s Creed: Odyssey is a big world.

Image Credit: Ubisoft

But Ma told me in an interview at the Game Developers Conference that the 20-year-old company isn’t focused only on investing money in game companies. It operates a huge business in China, and it is expanding its reach as an operator in the West. It focuses on quality and working with the world’s leading creators.


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And it is building platforms for the next generation of games, from cloud gaming to mobile distribution networks. Ma noted that the executive staff of Tencent includes some serious gamers, and that helps them focus on their strategy on innovative gameplay, taking risks on creative talent, and a deeper understanding of what gamers want and how they play.

Outside of China, Tencent reaches more than 200 million gamers with titles like Honor of Kings and PUBG Mobile. Last year, Tencent had a rare hiccup when the Chinese government stopped approving titles in Chinese market. But it bounced back after approvals resumed this year.

The company and its partners offer 140 games across 200 countries. Tencent is working with developers to help them deal with short development cycles, high demands for quality, complex business models, heavy investments required for operating live games, and understanding the behavior of gaming communities.

Ma doesn’t do a lot of interviews with Western press, but we managed to get some quality time with him at GDC 2019, where the company announced a new partnership with Unity. Here’s an edited transcript of our interview.

Above: Steven Ma, senior vice president, runs Tencent’s game business.

Image Credit: Dean Takahashi

GamesBeat: I’ve watched Tencent from afar. I’ve talked on occasion with Randy Lee and Dan Brody, and they’ve helped me understand the company. But it is so big. It’s good to start with describing how you view the game business, especially as an important part within all of Tencent.

Steven Ma: First of all, we truly believe that games are a new thing. The technology itself — Tencent’s vision is to use technology to enhance and improve people’s lives. Every time some revolutionary technology comes to the mass market, everything changes — movies, TV, things like that. This time, in the last 10 years, information technology — computers, networking, data — is changing how people get entertainment and everything else around the world.

Internally I talk to our team members about games around many other new technologies, like AI or 3D graphics or using networks to connect people. What’s the new entertainment that comes out of that? It’s games. We believe that games, in the future, will use more and more new technology to create something new.

If you consider the same kind of stages Hollywood went through, we’re maybe only in the 1930s. Movies came about only around the turn of the century. The game industry is only about 40 years old. It’s still very early. Internally, the vision for our teams is to provide new kinds of entertainment to the whole market, for everyone. That’s our dream.

We also believe that games are a creative-led business. We need to work with top-tier developers, internally and with other companies. We’re looking for a lot of top-tier partners to work together on games. You’ll see a lot of partnerships between us and different partners around the world.

Riot Games' League of Legends is the biggest esport.

Above: Riot Games’ League of Legends is the biggest esport.

Image Credit: Riot Games

GamesBeat: Starting with your investment in Riot, I noticed that if someone was doing a deal with a really interesting, high-quality company, Tencent was often the one doing it. That doesn’t seem like an accident. You guys figured out how to do deals with top developers, and you’re doing deals that a lot of other companies are missing out on. Where did that start, or where did it come from, the investment side of the business?

Ma: Part of the reason we can do that kind of deal, like Riot Games or other companies in the U.S. — we have a joke about Tencent. Tencent is a gamer with a billion-dollar budget to do whatever they want to do. [laughs] Tencent is quite unique in that respect. The whole executive team, we play a lot of games.

Our CEO, Ma Huateng, he’s great at racing games and music games. When music games were hot he could compete with professional players. He’s a real gamer. Martin Lau, our president, he’s one of the top 100 players in Clash Royale. Neither of them is our highest-ranking player, though. Our best player is actually our general counsel. For a minute after a server update he was actually number two worldwide in Clash Royale. For me, I like to play a lot of games. I’ve played maybe 2,500 matches in League of Legends.

The Clash Royale League world finals are headed to Japan.

Above: The Clash Royale League world finals are headed to Japan.

Image Credit: Supercell

GamesBeat: Did your management team ever prefer more Chinese games, or more western games?

Ma: No, we’ve played all kinds of games, worldwide. Since we started in the game business, we’re looking worldwide for the highest quality games. When I was a teenager in China, it was hard to find really good games. But in Shanghai I had a lot of chances to play better games. That’s what we want to do, to bring the best games to more places and more people. We think that’s good for our business. We bring the best games to the Chinese market, and we bring the best games to emerging markets.

Back to the case of Riot Games, at the time we spent a lot of time playing DOTA. We played that for a very long time. I’d also played Counter-Strike before. I believed in community-driven games. Innovation itself is sometimes random. You can try a thousand times and one time you’ll come up with truly great gameplay.

We talked a lot to the DOTA community in those days, and some people among them wanted to build their own game. That was Riot Games, which was only nine people at the time. We did our first round of investment at a really early stage. Another part of why we did that — the way we push our business, we believe that in the games business there are three important things. One is story, one is gameplay, and one is technology. You need something unique in all three of those areas to be in the top tiers of the industry.

Of those three, we believe that gameplay is the most important. It’s different in different game genres, different game categories. In each genre, you need to reach the top tier — not the top 100, but the top one or two. We’re always looking for people or teams with products that have the potential to get to that position, number two or number one. Riot was a good example.

Alienware and Riot Games have teamed up.

Above: Alienware and Riot Games have teamed up.

Image Credit: Alienware

GamesBeat: Riot was interesting, too, in that you only bought two-thirds of the company at first. The last third was in the hands of the founders. The way that looked from the outside was that they still had motivation to stay and increase the value of the company. Other acquisitions have happened where talent just walks out the door.

Ma: This isn’t just how we’ve worked with Riot Games. It’s the same with all of our portfolio of companies, like Epic Games. We did that deal almost six years ago. I saw a demo of Fortnite about seven years ago. It’s been a long, long time.

Whenever we do an investment, we’ll ask the founders the same question: why are you in this industry? If the answer is something like, “To make money, to follow this business model,” we’re a little bit worried about that. We want to find people who really love games, who have a passion to create great games. We have a lot of space and resources to support people like that.

Even when we do a full acquisition, the people are still there. Tencent, internally, is a good place to make great games. That’s quite important to the industry. The industry is about creative innovation, about people making great games.

GamesBeat: It’s different when you make an investment and work with a company and the founders stay to grow it into something bigger than it used to be. It seems like that’s happened with almost every one of your well-known deals. I’ve looked at things like Activision buying Infinity Ward, and it’s a disaster. That’s why Respawn exists.

Ma: Yeah, there are a lot of stories like that in the industry.

GamesBeat: It’s not easy to buy and manage an acquisition.

Ma: Every time I talk to our partners about what we can do, first of all we’re gamers. We want to create new games. That’s a philosophy we agree with. Second, Tencent’s platform can give you a lot of resources. We can help make much better games. We have a big network that gives easy access to users. It’s not just that we have things like QQ, although that makes it easy to do marketing. It’s not only marketing. We believe in community. We believe we have the skills to build a community, and the community can help build a better game. We use the network to allow developers to understand what kind of players they want. They can easily to talk to their community.

GamesBeat: Is that a matter of instrumenting the games, being able to measure everything in them?

Ma: Yeah, we have a lot of tools they can use. More important, it’s about how you can communicate with your community, and how community members can communicate with each other. That’s really helpful for developers. We have a lot of know-how and technology. We’ve done great work on things like anti-cheating. Developers can use that technology worldwide. Tencent runs almost a million servers. We know how to maintain big scale on the server side. We can do a lot of different things.

The way I describe it to our partners, Tencent offers a free menu. On that menu you have a lot of resources and technology. If you want it, just take it. If you don’t want it, we don’t want to force anyone to use it. It’s just additional resources to help developers to make games.

Supercell

Above: Supercell

Image Credit: Supercell

GamesBeat: Do you think you still do something different from other companies out there? Nexon, for example, bought Big Huge Games. NetEase just bought a lot of Quantic Dream. Pearl Abyss bought CCP. One of the things Nexon always says is that they can do live operations really well. They’ll take a game and it can be more successful because they apply their live operations expertise. That’s competition for you, but do you think you can do something better than other online game companies in Asia that do live operations well, companies with a similar profile to Tencent?

Ma: Of course we can do better. The more important thing here is — we’re also in Asia, but I don’t believe Tencent and Nexon are the same kind of company. We’re an internet company and a technology company. We have more that we can do than just live ops. Beyond live ops, we do a lot of new things.

For example, take Riot Games. One of the key things making League of Legends so successful is because they helped define a new game genre, the MOBA. A big part of that is esports. No one did esports on a scale like that before, but we could do that with Riot Games because we already ran that kind of online community. We know what the community wants to do. They don’t just want to play games. They want to watch them. Other games might not have that capability because they don’t have the scale of internet services.

Another key thing for League of Legends is making each match more fun and more balanced. That means doing matchmaking well. You need to have the same level of people playing each other. To do that kind of great matchmaking, you need to get more and more people in the group playing together, so it’s easy to find people at the right level. We created new technology together with Riot Games. In China we can get more than half a million people on the same server at the same time to do matchmaking together. That’s made the game much better. Live ops is just one part of what defines an online game.

GamesBeat: What are some of the growth areas you’re looking at? Do you believe that some areas are more ready than others? We’re looking at things like esports, like VR and AR. There are a lot of frontiers in the game industry. You could invest a lot in any of these, or prioritize some of them. Do you see any one area as a priority for Tencent to move into?

Ma: We’re doing a lot in esports. We believe that it’s as much fun to watch a game as to play a game. More and more people are spending their time watching people play games. It’s not just esports, too. We also do a lot of investment in game video streaming platforms. We want people to use that kind of technology to create more good experiences.

At the same time, we’re looking for different areas. In Tencent’s way of doing business, we’re not usually the first mover in the market to announce something. We have a long-term way of looking at new technology. You mentioned VR. A lot of companies are already launching VR projects in the market, but it seems like that market isn’t happening today. It needs more time.

Our way of doing things, we talk a lot about VR internally. We’re looking for when VR technology will be ready in the game industry. We need at least three areas to be ready. One is believable characters. When I see another player in a game, I should be able to believe that’s another person. Next is believable interaction. When I touch you, I should be able to feel that. Finally, a believable environment, an environment that you can believe is a real world.

When those three areas of technology are ready in the industry, that’s the day when VR could have a real impact. We do a lot of investment into that kind of technology. We don’t want to make the first move, but we want to prepare for when that’s ready. In the case of believable characters, we did our partnership with Epic Games last year with Siren. That’s one key point of what we’re preparing in that area.

Epic Games' Siren demo is an example of digital humans.

Above: Epic Games’ Siren demo is an example of digital humans. Tencent worked with Epic on it.

Image Credit: Epic Games

GamesBeat: Do you see VR arcades doing well in China?

Ma: I’d say right now it’s too early. The resolution isn’t high enough. The backpacks are too heavy. We may need more time to keep waiting for the hardware.

GamesBeat: We’re getting close to having real digital humans. You also have all this AI activity that you can combine with games.

Ma: We do a lot of research. We’re looking at how to use AI to improve gameplay. We did a test in China where players can play against an AI in Glory of Kings. It went quite well. Right now it can compete with some of the professional players.

Also, beyond the consumer side, we’re looking at the developer side, how we can use AI to improve game development. I play a lot of online RPGs, and the problem there is that you never have enough content. The world is limited — limited quests, limited NPCs. People want to always explore new territory and new stories, and that requires a lot of people on the development side. But if you can use AI to develop content — the AI can know what’s going on in a virtual world and expand it. That’s another area we’re looking into.

GamesBeat: It seems like what you’ve done a lot is operate in China and learn and invest in the rest of the world. Do you think that in the future you’ll do a lot more operation in the western world.

Ma: China is our most successful territory. We have hundreds of millions of players and we’ve been very successful. But we also have a lot of players outside of China. If you look at AppAnnie, Tencent’s products altogether have more than 200 million people playing them every month outside of China. If you look at games like PUBG Mobile and Arena of Valor, they’re quite successful worldwide. We’re also looking for other opportunities to run games beyond mobile outside of China. It’ll happen.

Activision shows Call of Duty Mobile.

Above: Activision shows Call of Duty Mobile.

Image Credit: Dean Takahashi

GamesBeat: You became the number one game company in the world a while ago now. Is that goal in itself, to be the biggest game company?

Ma: No, I don’t think that’s our target. Even if we are number one, if you think about it like being the number one movie company in the 1930s, it’s not that exciting, right? [laughs] We’re still at an early stage. We still believe that there’s a lot of space and potential there. More important for us is how many new game categories and new game genres we can create or help our partners to create. That’s the most important thing. It’s what I spend a lot of time on.

GamesBeat: You have your cloud gaming platform, and Google just announced theirs as well. I think you might have as many data centers as they do. Is that an interesting change in the industry, something that’s going to change things for Tencent?

Ma: It’s exciting to see Google also join the game industry. I believe they’re doing the right thing, just like we are. One of our dreams is to bring high quality games to more and more people. Back in 2000, you had maybe 100 million game players worldwide. Now it’s closer to 2 billion people. We believe more and more people will start playing video games. Anything that helps that happen is a good thing.

On cloud gaming, we’re doing a lot of preparation. You saw our announcement on the hardware side with Intel. We’re already doing some small tests in China. But it all depends on gameplay — is it good enough to play a game on a cloud platform? With some games it works very well, and it’s very convenient for people. I believe it will be successful. But with some games you need more control and quicker responses. That will need more time.

GamesBeat: If Google comes in and does execute on what they say they want to do — if they can do games like Doom Eternal in 4K at 60 frames per second, or eventually get to 8K — it feels like other game companies will have to follow them. Microsoft has to do something. Amazon has to do something. Maybe Facebook does something, maybe Apple. Do you think all the companies with lots of data centers are going to become big game companies?

Ma: Maybe, because content is important for all internet companies. For the game industry, it’s always the content itself. That’s more important than any device. People don’t play a device. They play games.

Phil Harrison shows the Stadia controller.

Above: Phil Harrison shows the Stadia controller.

Image Credit: Google

GamesBeat: It feels like investors value companies with huge data centers more than content companies. Disney is worth a lot less than Google.

Ma: For us, the games are more important. Cloud gaming is exciting, true. But something else that’s happening is that some games are very cross-platform. You can play on mobile, on PC, on console, maybe in the cloud. People enjoy content. They don’t care about the device. Cloud gaming can help to make the device more transparent and allow people to focus more on content. That’s what we like about it.

GamesBeat: When I talked to Randy last year, I remember he talked about being more interested in indie developers, in smaller companies you might invest in, because you never know where the next PUBG could come from. You’ve covered a lot of investments in larger companies, so smaller companies are more interesting. Are you interested in doing things like these investment funds? Epic just announced their $100 million fund for small grants.

Ma: We also have a program that we call TGIF, the Tencent Gaming Innovation Fund. It’s targeted at smaller indies and middle-sized developers. That’s global. Every year we’ll do 20 or 30 investments. Our target is that every year we have at least 15 more. Each of those investments is a few million dollars to help small indies make higher quality games.

Like Randy said last year, we’ve been doing that for many years. I can give you some examples. PUBG is one of them. It’s how we funded PUBG. We’ve played a lot of survival games over the years. Back in 2013 we were playing DayZ on the ArmA engine. We really liked that game, the game mode that Dean Hall created. We gave him some investment and said, “Let’s make some real survival games.” He’s in New Zealand, where it’s hard to recruit people, so he was a bit slow in developing his games, but that was six years ago. It’s long before battle royale games became popular in the market. We followed up after DayZ with our partnership in H1Z1, and then PUBG. We followed that game genre along a very long road.

That’s the kind of investment we make with TGIF. We try to find someone who’s creating something really new — new game genres, new gameplay — that might change the industry. Then we do some early stage investment.

Above: PUBG on mobile is free-to-play, so it has a lot more cosmetics to buy.

Image Credit: Tencent

GamesBeat: Do you think we should learn something from how fast Apex Legends took off? I liked playing it a lot more than some of the other battle royale games. With Fortnite I was never good at building.

Ma: [laughs] Yeah, building is pretty hard for older players. You need to pick that up really quickly. I’m the same way.

GamesBeat: And PUBG felt almost too realistic. I was really bad at that. Apex feels more like something like Titanfall or Call of Duty. The combat is more accessible, and everything’s fast. You don’t have to wait as long. You’re in a team and you can communicate with your squad easily. They did some small things really well. But I wonder what it means for the industry.

Ma: What I think is important for the industry there, a triple-A studio created a really high standard of that kind of basic basic gameplay. It’s like you say. Everything runs very quickly, very smooth. The graphics are good. The base is very strong. Then they put some new game rules on top of that to make it interesting. Running a game like that as a service, it could go for a long time.

GamesBeat: What’s fun for me, the game industry feels like it’s constantly changing. It’s changing every month now.

Ma: Yeah, it’s moving so quickly. It’s a good thing. That’s how you create the kind of competition that can improve the industry for everyone.

GamesBeat: What do you think about areas like blockchain and cryptocurrency, whether that could come in and change gaming?

Ma: I don’t believe that can really relate to games yet. We always believe that gameplay, new game genres, new categories, that’s what’s most important in games. Anything that can help improve the gameplay itself.

Ring of Elysium in action.

Above: Ring of Elysium in action.

Image Credit: Tencent Games

GamesBeat: As far as your level of investment — when your stock price fell by half, did that affect how much you had available to invest, or was that not related to whether you’d continue to invest?

Ma: We build our business plans and our strategy for games looking out five years or more. We believe it’s the long run that’s important for the industry. We did our first investment in DayZ six years ago. We did our investment in Riot Games in 2007. I think the peak for people watching League of Legends esports hit in 2017, almost 10 years later. If you want to build something great, you’re looking out six years, 10 years.

GamesBeat: What do you think will happen six years from now, then?

Ma: [laughs] We’ll see more kinds of new gameplay coming to the market to change everything. The technology is ready for developers to create something like a real open world, giving real freedom to players. That’s one direction. How can we make games into more of a sandbox, more open worlds, with more freedom to do different things, and more people playing at the same time?

PUBG is so successful because before that, those kinds of games were one on one, or four on four, and then you had 100 people together. So why not 200, 300, 400, 500? Over the next few years, technology will be able to bring more people together to play with each other. You’ll have an open world with more people, more tactics, more things you can do with your teammates. We’re excited to see that kind of new direction.