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Forza Horizon 2, The Crew, Driveclub, and Project Cars developers on why you should choose their game over the competitors

Logitech Wheel
This may come in handy
Image Credit: Logitech

Eutechnyx showed off Oculus VR virtual reality racing simulation for its Auto Club Revolution 2 at ChinaJoy.

Above: Eutechnyx showed off Oculus VR virtual reality racing simulation for its Auto Club Revolution 2 at ChinaJoy.

Image Credit: Dean Takahashi

The finish line

Here’s a quick rundown of what the developers had to say about each of their games:

Forza Horizon 2

  • Definitely a social driving simulator with an emphasis on driving around with friends
  • The 200 cars at launch is by far the largest cars number quoted in the interviews
  • Performance tuning and a full paint editor for each car
  • Festivals and other social events in the game’s setting, open-world southern Europe

Driveclub

  • More social than competitive, but still a bit of both
  • 50 cars on the paid version and 10 on the free version, with more coming each month
  • No performance tuning, and players can only use preset visual layers to change each car’s appearance
  • Team-based racing goals and unlockable achievements via Driveclubs
  • Track racing

The Crew

  • Called “a driving game with a few racing elements sprinkled in”
  • Unknown number of cars, rumors indicate between 40-50
  • Five different performance specifications utilizing 11 different performance areas for each car
  • An editor for the car’s paint and exterior
  • Open-world map across the United States with 12 major cities
  • Missions akin to those found in typical MMOs

Project Cars

  • Racing game with high-end motorsport features
  • Number of cars still in flux
  • Five car types: track-day, supercar, open-wheel, LeMans prototypes, and touring
  • Detailed performance tuning for each, no mention of paint editor
  • Track racing with pit stops