Skip to main content

GamesBeat 2012 interview vault: Check out our archive of conversations with industry leaders

Here's the full year's worth of interviews with the movers and shakes of gaming.

6/6 Nintendo’s Scott Moffitt has to create mass lust for the Wii U game console 

kim swift

6/5 Portal creator Kim Swift talks about indie gaming and Quantum Conundrum

6/5 Ubisoft’s Montreal chief Yannis Mallet on putting more than 500 developers on Assassin games


June 5th: The AI Audit in NYC

Join us next week in NYC to engage with top executive leaders, delving into strategies for auditing AI models to ensure fairness, optimal performance, and ethical compliance across diverse organizations. Secure your attendance for this exclusive invite-only event.


6/4 Why Ubisoft is pouring a lot of resources into Wii U games

yves
6/4 Ubisoft CEO Yves Guillemot embraces disruption, new business models and new platforms 

6/4 Ubisoft’s creative director on why hooded assassins still fit in the American Revolution

5/25 Square Enix’s Mike Fischer says Activision was “crazy” to abandon True Crime: Hong Kong

5/22 Activision reacts to fan response to Call of Duty: Black Ops II

5/22 Jon Radoff takes Game Of Thrones to Facebook

5/21 How Ghost Recon is gunning to take over the hardcore and social markets

5/18 Microsoft’s Kudo Tsunoda on broadening Kinect games to hardcore fans

5/11 Why China’s game business will hit $20B by 2016

5/8 Starhawk developers learned from social games that “analytics is king”

5/4 Museum presses save button on gaming history

4/23 Ben Sawyer on how Games for Health will lead to “human joysticks”

4/20 Author David Kushner tells the inside tale on Grand Theft Auto and the video game violence wars

gabriel-leydon
4/1 Gabriel Leydon foresees the “true dominance” of mobile games coming

3/28 Kip Katsarelis on designing the next SimCity

3/22 Wargaming.net lead designer expects massive aerial clashes in World of Warplanes

3/21 After 35 draws, OMGPOP finally got it right

3/20 Zoosk integrates gamification into its online dating community

3/19 Neil Young’s path to the multibillion-dollar mobile social game market

3/17 How Germany’s Wooga took Facebook by storm

3/16 Peter Relan on how to get two iPhone games into the top 25

kellee-santiago1

3/9 How Thatgamecompany designed its new game, Journey

3/9 Nexon’s Daniel Kim plots move into social and mobile games

3/8 Zynga’s Dyer invites developers to be publishing partners

3/6 XCOM: Enemy Unknown lead designer discusses original creator’s thoughts on the remake

3/5 Trials Evolution creative director discusses going bigger, multiplayer, and female riders