Skip to main content

Psychonauts 2: An update from Double Fine’s Tim Schafer

Double Fine’s Tim Schafer has been fielding questions for years about a potential followup to his much-loved 2005 3D platform game Psychonauts. Buzz about a sequel grew even louder earlier this month when Minecraft creator Markus “Notch” Persson expressed an interest in funding the project on Twitter. During a recent interview with VentureBeat, however, Schafer said there’s still a lot of stuff that needs to be worked out first.

Psychonauts“There’s no hard news to report. So any of those reports that something has actually happened are a little overstated.”

Double Fine’s Tim Schafer has been fielding questions for years about a potential followup to his much-loved 2005 3D platform game Psychonauts. Buzz about a sequel grew even louder earlier this month when Minecraft creator Markus “Notch” Persson expressed an interest in funding the project on Twitter. During a recent interview with VentureBeat, however, Schafer said there’s still a lot of stuff that needs to be worked out first.

“It’s definitely a possibility. Notch and I know each other, and he has some resources, and so it could happen. But I think it’s going to be a while before we’ll be able to figure out what it would take to actually make it a reality,” he said. “Publishers take months to move on a deal like that, and it’s not any one person’s money. In this case, it’s one guy talking about millions of dollars being put into a risky proposition. So, it’s not something that happens overnight.”

Psychonauts follows the exploits of Razputin “Raz” Aquato, a circus performer who runs away to join a psychic summer camp and uncovers a conspiracy to steal children’s brains. Critics praised the game for its unique premise, sense of humor, and charming characters, but most people consider it a commercial failure. Schafer says that has made Psychonauts 2 a tough sell to publishers.


June 5th: The AI Audit in NYC

Join us next week in NYC to engage with top executive leaders, delving into strategies for auditing AI models to ensure fairness, optimal performance, and ethical compliance across diverse organizations. Secure your attendance for this exclusive invite-only event.


“It’s a game that has a reputation as being a cult hit — a game that sold less than half a million on its first release — and so I think people think of it as a low-selling game, and therefore, who’d want to sign a sequel to a low-selling game?”

Schafer says he’d gotten used to the idea of Psychonauts 2 not happening, but Notch’s offer has made him re-examine the project again.

“Games are more emotional for developers than I think people realize. [Psychonauts] means a lot to me, and to let it go once and then get it back and let it go again…it’s something that I have a lot of feelings about, so it’s hard to switch gears overnight based on one tweet. But it’s definitely a world and a character that I love and would love to go back to someday.”

VentureBeat will have more on Tim Schafer and his recent record-breaking Kickstarter project next week.