Dragalia Lost, Nintendo’s only mobile game that isn’t built on existing franchises like Mario or Fire Emblem, has made $106 million in its first year, according to market analyst Sensor Tower.
Dragalia Lost came out on September 27, 2018. The free-to-play role-playing game has been most popular Japan, which accounts for $60 million of the total. The U.S. is next with $23 million. Hong Kong follows at $12.5 million. The game is not available in China.
Compared to other Nintendo mobile game’s, Dragalia Lost’s $106 million total puts it only a bit behind Animal Crossing: Pocket Camp‘s, which has earned $111 million. Both games are far behind Nintendo’s best mobile performer, Fire Emblem: Heroes, which has made $618 million.

Above: Nintendo mobile games first year revenues.
Both Mario Kart Tour and Dr. Mario World are recent releases from this year. Super Mario Run is the only title on the list that is not a free-to-play game.
Most of Dragalia Lost’s revenue has come from iOS, accounting for $62 million. Android users spent $44 million. The game is dropping in popularity, with Sensor Tower noting that August 2019 was its lowest grossing month yet with just over $3 million earned, compared to the $25 million it made back in October 2018 after launch.