
Topic > GamesBeat 2016


The DeanBeat: What Pokémon Go has done for augmented reality

Game execs recommend 32 practices for fostering creativity and diversity

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How D&D’s boss sees the role-playing game working in augmented reality

Google’s Lee Jones on how marketing will impact the future of mobile gaming

Kabam’s Kent Wakeford on why mobile gaming is so complicated

The DeanBeat: Where Pokémon Go should go next

Veterans show how to do a game publishing deal

Former Sega chief Tom Kalinske wants someone to create Sonic Go

Creativity: What’s diversity got to do with it?

How Warner Bros. is making its game business digitally powered

VR VCs examine the gap between expectations and reality

Wevr’s Neville Spiteri tells devs how to choose the right VR platform

Helpful lessons developers can learn from their hardcore superfans

PlayStation VR co-creator says the ‘year of VR’ still holds surprises for us

How EA is moving to turn all players into competitive gamers

Lionsgate’s Peter Levin on the convergence of VR games and entertainment

AMD’s Roy Taylor on how VR will change entertainment

Opera Mediaworks’ Will Kassoy on creating a billion ad impressions — per week

From West to East: What studios must know before bringing their games to Asia

The DeanBeat: What we learned from GamesBeat 2016

Riot Games’ next vista for League of Legends: College esports

Esports’ ticket to going mainstream: big brands, bigger audience

Lightning round speakers at GamesBeat teach us how to do the right thing

With $25 billion in exits in 2016, a few VCs remain laser-focused on gaming

Watch the GamesBeat 2016 conference

Monetizing VR is like the Wild West — but you can still make money today

What esports can learn from the NFL, Major League Baseball, and the World Cup

From GamesBeat 2016: What comes after Pokémon Go and the state of games today

The right (and wrong) way to get influencers involved in your marketing plan

Pokémon Go boss John Hanke doesn’t want people to stare at their phones either

How securing a publishing deal for your game is like starting a romance

Analyst Michael Pachter: Ubiquitous multiplayer is gaming’s future

EA’s Peter Moore wants to transform esports jocks into mainstream stars

Here’s every main stage talk from GamesBeat 2016

Google Daydream is looking for the ‘Citizen Kane’ of VR games

How PlayStation VR’s Richard Marks sees VR as social and shareable

Why AR game developers are thankful for Pokémon Go

How Lionsgate marries Hollywood films with VR games
