
Topic > GamesBeat Summit 2017


Gazillion 2.0: How an online game company rebooted itself and brought Marvel Heroes Omega to the consoles

The crossover between car simulations and autonomous vehicles

How mixed reality could transform game shows of the future

The future of mobile game monetization

Fig CEO Justin Bailey offers the cure for ‘sequelitis’

Building the virtual reality experiences and worlds of the future

Epic Games’ Tim Sweeney fears the Metaverse will be a proprietary technology

The future of mobile user acquisition and attribution

The Philadelphia 76ers and Team Dignitas reveal the parallels between esports and traditional sports

Behind the headlines of real-world hacking and Watch Dogs 2

A VC and sci-fi author ask: Are we living in science fiction?

PC Gaming Weekly: Hearthstone’s mobile client is holding back the PC experience

Sledgehammer’s founders want to make Call of Duty: WWII memorable

Nexon CEO Owen Mahoney wants the game industry to lose its Hollywood envy

Why Insomniac boss Ted Price stands against Trump’s travel ban and game censorship

Watch Robin Hunicke’s inspiring talk on mass-market gaming

A possible AR future: Pokémon Go 10 and $500 glasses

AR/VR Weekly: Mixed reality Plinko

Chris Roberts: No pressure to make Star Citizen ‘absolutely perfect’

GamesBeat Summit’s lightning round’s message: ‘You matter, your work matters’

How the game industry tackles diversity and personal failure

PlayStation interns turned the ‘Minority Report’ touch gloves into a reality

The Philadelphia 76ers dish on what it’s like to own an esports team

Gaming beat the Supreme Court — now it’s time to defend AR and VR

Watch the GamesBeat Summit day 2 live right here

How Watch Dogs 2 stayed ahead of current events

How mixed reality is transforming the TV game show

Call of Duty studio Sledgehammer wrestled over doing Advance Warfare 2 or WWII

Modern VR is ‘like the dog who catches a car but doesn’t know what to do with it’

Epic’s Tim Sweeney: The tech for the metaverse is about 3 years away

GamesBeat Summit’s lightning round will focus on disruption

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Intel’s VR director knows the future (Hint: It’s not about headsets)

Final GamesBeat Summit 2017 agenda: Inspiration for sci-fi, tech, and games

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Intel and VentureBeat shine a spotlight on game developers

A trio of visionaries will explore the future of augmented reality

GamesBeat Summit will examine how investors see the startup climate

The DeanBeat: Silicon Valley, sci-fi, and games are coming together

GamesBeat Summit to delve into China’s role in the global game ecosystem

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