
Topic > Supercell


The game industry is still in the raising ‘awareness’ phase of helping climate change

VB Event
GamesBeat Summit Digital speakers: The power of games for climate change

Supercell’s off year: revenues of $1.56 billion and profits of $577 million

The DeanBeat: My favorite games of the decade

Sensor Tower: Clash of Clans made $727 million in 2019, beating its 2018 take

The DeanBeat: Helsinki is still a hotbed for mobile games and tech

Clash Royale League World Finals take place December 7 with $400,000 purse

Supercell shuts down Rush Wars after players shrug

Supercell’s latest game Rush Wars is out now in early test markets

Supercell pulls its mobile games from Vietnam

Sweet Escapes comes from Cookie Jam veterans at Redemption Games

Clash of Clans will have its first World Championship in October

Sensor Tower: Clash of Clans’ battle pass introduction increased revenue by 72%

Sensor Tower: Supercell’s Brawl Stars earns $200 million in its first four months

International Mobile Gaming Awards continues to celebrate indies in its 15th year

Our deep dive into how esports broadcasting differs from traditional sports

The DeanBeat: The landscape of gaming in 2019

Sensor Tower: Clash of Clan’s battle pass debut boosts revenue 145%

Sensor Tower: Brawl Stars ranks 10th in global revenue in January after December launch

Guest
How to foster your game’s community in 2019

Supercell revenues take a big dip in 2018 — to $1.6 billion and profits of $635 million

Sensor Tower: Monster Strike, Brawl Stars stand out on mobile in December 2018

Sensor Tower: Supercell’s Brawl Stars makes over $63 million in first month

Sensor Tower: Supercell’s mobile games made $1.4 billion in 2018

Sensor Tower: Supercell’s Brawl Stars rakes in $10 million in its first week

Supercell’s Brawl Stars launches on iOS and Android

YouTube game videos were viewed for 50 billion hours in 2018

Sensor Tower: Supercell’s Brawl Stars gets 3 million installs on soft launch as 5 million preregister in a day

Clash Royale League World Finals head to Tokyo on December 1

Debbie Bestwick’s roller coaster journey at Worms publisher Team17

Supercell invests $5 million in U.S. indie studio Redemption Games

Supercell recruits 36 pro esports teams for Clash Royale League

Amazon powers cloud servers for 90% of large game companies

Supercell 2017 results: $810 million in profit, $2 billion in revenue — without a new game

Clash Royale maker Supercell invests $4.2 million in mobile game studio Trailmix

Clash Royale gets an esports league from Plexchat

Game Boss interview: How Huuuge is taking on the giants in social casino games

How Trivia Crack put Argentina on the world’s game industry map
